Does anybody have a working sketch that is able to record the frames of a canvas in a gif or video format? I have found many solutions and old libraries that look like they worked at one point in time, but don't currently because they have become depreciated.
A few months ago, I started making a class and functions for using Google’s open source Quick, Draw! Dataset in Processing. There is still no library to increase accessibility, so I decided to create and distribute my own.
Once the necessary files are downloaded and installed, drawings become as simple to create as rectangles or ellipses. You can also easily animate a drawing in and out or incorporate its metadata into your sketch for labeling and categorizing.
Small cosmetic changes are still being made to the repository, but it is ready to be shared and improved upon. I plan on using it in some upcoming fashion projects, but I’m also excited to hear what you think, learn how you use it, and see what you make.
We have transferred almost every single aspect of our daily life onto the internet. Our heartbeats, our bank payments, our musical taste and even our family memories. A group show curated by Nadine Roestenburg and Angelique Spaninks at MU artspace in Eindhoven invites us to do the opposite journey and explore the physical manifestations of the Web.
Materialising the Internet demonstrates that returning to the physical doesn’t bring us back to our starting point. New forms, new aesthetics and gestures emerge as we return to the material, as the digital becomes tangible.
I left Amsterdam and spent 3 hours in public transport just to see this exhibition. I’m so glad i did because the show is a joy! Materialising the Internet is witty, stimulating and entertaining. But if you want to dig deeper, you can also find insight and layers in the exhibition. The various artworks highlight issues such as the potential of the Internet in regards to artistic production and cultural memory, the control that Silicon Valley giants exercises over our lives, the ephemerality of communication tools, the superstitions that surround the most sophisticated pieces of engineering, etc.
Here’s a very quick and partial tour of the show:
Jip de Beer, Web Spaces, 2016-2017. Photo by Hanneke Wetzer
Jip de Beer, Web Spaces, 2016-2017. Photo by Hanneke Wetzer
In his series Web Spaces, Jip de Beer literally unfolds the structure of the internet homepages and reveals their hidden hierarchies and three dimensional layers.
His work maps the support structure underneath the architecture of Facebook, Google, Amazon and other famous domains.
MU shows both the interactive installation and the 3d printed models of the websites. The screen installation allows you to a walk around the virtual 3D representation of a particular page while the stunning models of 3 of the most popular websites demonstrate what their physical volumes looks like. The architectures of the websites are incredibly different from one another. Google, unsurprisingly, distinguishes itself by the complexity of its search bar. Facebook, on the other hand, is recognizable by the importance of its ad spaces.
The website’s building blocks are covered in precious metal. The material seems to point to the gigantic power and wealth that the Silicon Valley tech giants have amassed over the past few years but also to the geological origins of our techno-mediated civilization.
Brilliant work that encapsulates perfectly the theme of the exhibition!
Jeroen van Loon, An Internet, 2015. Photo by Hanneke Wetzer
Jeroen van Loon’s An Internet uses glass tubes to reflect the undersea network of fibre-optic cables that connects continents. The system converts the 280 cable names into binary smoke signals. The smoke is puffed into the transparent tubes. You see it fill in the network and evaporate as soon as it encounter an opening in the network.
An Internet is visually seducing. Its vapour and glass representation of an interconnected world suggests the fragile and ethereal dimension of online communication. The installation also alludes to the possible destiny of today’s favourite communication technology:
An Internet shows a vision of a future Internet in which data is no longer produced to be stored for future use, but to be instantly accessible and then lost forever.
How would the internet look if all data were temporary and ephemeral?
Joshua Citarella & Brad Troemel have found a solution to the problem faced by many young artists: the high production costs of artworks that leaves them indebted before they’ve even found a buyer for their work.
Their Ultraviolet Production House store allows you to order the original artwork of your choice online. After the purchase, you will receive the necessary materials, tools and a manual necessary to build the work “in the comfort of your own home”. The kit comes with a certificate of authenticity.
This innovative model for labor and production cuts the middleman (the gallery) and allows UV to sidestep the costs of overhead, material, studio, tools, etc.
According to a research at Oxford University, our brains can manage a meaningful relationship with no more than 150 people at a time. For My Friends, Mieke Gerritzen selected 150 of her closest friends from her 800-plus Facebook contacts, pixelated their profile picture and had it painted.
My Friends gives the ephemeral digital network forged through social media a permanent quality. In a bid to anchor virtual reality, the project materialises part of unbounded digital space and therefore delimits it. The collection of paintings symbolises the age of the network society. The profile photos are rendered in a unique way, magnifying their digital origins.
The images are so heavily pixelated that they anonymize the individuals. Strangely enough however, if you know the people or at least their social media profile, you can still recognize them.
Shiv Integer is a computer programme that randomly picks up models from MakerBot’s Thingiverse, combines them to make odd sculptures, assigns them equally arbitrary names such as Twisty Squeegee Machine then posts the results back on the 3D design sharing platform.
As Matthew Plummer Fernandez writes: The process follows a lineage of Dadaist readymade and chance art, but also explores the authorship-inheritance of Creative Commons licensing, as well as performing an archiving of an Internet subculture, taking cross-database snapshots of 3D-Print culture.
Dries Depoorter makes the economics of fake social media success visible with his usual astuteness. His Get Popular Vending Machine sells scratch tickets for a chance to win up to 25.000 followers for your Instagram or Twitter account.
Popularity, influence and prestige for only one euro!
Morehshin Allahyari’s Dead Drop Heads is a (consciously inadequate) effort to preserve the memory of the antique statues smashed by ISIS when they looted the Mosul Museum in Iraq in 2015. MU visitors can connect their laptop to the work and download a printable 3D file of one of the demolished statue.
“I think the more people who have access to this information, the less that history is forgotten in a way,” Allahyari told Motherboard. “The more files that are saved on people’s computers, even if they’re never printed, the number of PDF files that are read or kept, the more that history that was initially removed by ISIS will be saved.”
Under its haphazard and rustic appearance, Pretty Fly for a Wifi is a wonderfully moving collection of DIY Wi-Fi antennas. It is at once a project history and a manual for the use of DIY Wi-Fi antennas. Many of these designs were once shared on homepages that no longer exist but that are still partially available through the Internet Archive. Pretty Fly for a Wifi revives the designs by rebuilding, testing and documenting them. Each of these pots, pans and cans embodies people’s dream of forging their own communication tools and building an alternative internet.
As lame as this might sound, many of us have caught ourselves thinking that our laptops and phones must have a spirit of their own. Valerie van Zuijlen investigates the concept of spiritual technology with a performance that offers visitors the possibility to access “the soul” of their digital devices.
All you have to do is turn on the camera of your phone, hand the device to her and watch in wonder as the aura of your phone will glow on a nearby screen.
I spent a full day trying to figure this one out, but I can't. I've got an array that is the size of what the user sets in the beginning. This size of the array dictates how many segments a circle will be broken up into.
I want to fill the segments in a sequence of colors (5 sets of RGB values), but I can't figure out how to fill the array with these 5 colors repeating (and cut off excess).
How would I go about this?
Right now, my output is something like this. As you can see, only the first 5 segments are colored. I want those colors to continue in the whole circle.
I have to make a game for an assignment for school. In said game, you need to be able to choose a difficulty once and then you can start playing.
But what happens now is that you can choose a difficulty and it'll draw a play-screen (where you can actually play the game), but the difficulty-selection screen is still underneath, so you can change the difficulty mid-game.
My question is: is it possble to 'remove' the difficulty-selection screen from underneath the play-screen?
Sorry if I'm being vague. If you need any explaination, feel free to ask.
My goal is to make multiple congruent triangles only using one triangle command, but I'm getting the error message that the variable "I" does not exist. If I type "int i=0", I get an error message saying that there are duplicate variables. I would imagine that the for loop should create the variable, but am I doing this all wrong? Heres my code: