On thrombolites and other victims of human folly

After Monday’s look at Arriba! A tropical time capsule in Antarctica, here’s another artwork i discovered at the exhibition No Man’s Land in MUDAM, Luxembourg.


Art Orienté Objet, Pieta Australiana, 2011

Back in 2009, Peter Garrett, the then Australian Minister of Environment, Heritage and the Arts (and incidentally the lead singer of rock band Midnight Oil), acknowledged the concerns of the scientific community when he added the thrombolites of Lake Clifton in Western Australia to the list of critically endangered communities.


Art Orienté Objet, Les premières formes de vie sur terre, 2011

The thrombolites might look like boring flat rocks but they constitute a unique ecosystem. These rare and extremely primitive life forms have been built over time by single-celled bacteria which deposit layers upon layers of silt and calcium. Scientists believe thrombolites are the earliest form of life on earth, dating back millions of years. What makes them important for mankind and for the environment as we know and love it is that they are believed to be at the origins of oxygen in the atmosphere. Without them, none of us would be here. Local Aboriginal populations already recognized the fragility and importance of the site and regarded it as a sacred, taboo area that men shouldn’t disturb.

And yet, the survival of thrombolites are endangered by the development of nearby urban areas, the increase in salinity of the lake and other environmental disturbances caused by climate change.


Art Orienté Objet, Anthropocene, 2011


Art Orienté Objet, Lake Clifton, 2011

A few years ago and at the invitation of bio-art organisation SymbioticA, Marion Laval-Jeantet et Benoît Mangin from Art Orienté Objet immersed themselves in the cultural and ecological environs of Lake Clifton and proposed a series of artistic projects that respond to the threats faced by the Thrombolites. Some of these works are currently exhibited as part of the exhibition No Man’s Land at MUDAM in Luxembourg.


Art Orienté Objet, Plutôt que tout, 2011-2016. View of the exhibition No Man’s Land. Natural Spaces, Testing Fields. Photo: Rémi Villaggi / Mudam Luxembourg



Art Orienté Objet, one of the “Lampes catastrophes”, 2005, reedition 2018

These projects include a documentary featuring the community of activists fighting for the survival of the lake, TV programs in which Laval-Jeantet and Mangin discussed with ecology experts (and a very cheerful moderator) about the anthropocene, as well as an online petition to have this unique habitat listed as a Unesco World Heritage listing. The artists believe that the only, albeit slim, chance of survival for the thrombolite takes the form of international attention (and thus pressure on the Australian government.) By bringing the local thrombolite problem into the global context, the artists also suggested that we are all concerned by ecological disruptions no matter how far away they might seem from our daily life and geographical position. Unfortunately, the petition didn’t get the broad attention it deserved.

The works they show at Mudam also include a series of “lampes catastrophes” which, when on, display all kinds of man-made ecological catastrophes: a mega industrial complex in Ohio, a nuclear bomb explosion, a forest fire, a heavily polluted lake in Ukraine, etc. I was also very moved by AOO’s photographic take on the Christian art motif Pietà. In their version, artist Marion Laval-Jeantet plays the role of the Virgin Mary and the son she cradles is one of the dozens of kangaroos that get hit by cars in Australia every year (see image of top of this story.)

It’s only when i arrived back home that i realized that the raw-wooden chairs i sat on to watch their videos were cut from a tree that had stood firm on the Île de Ré for centuries until it was uprooted by the heavy storms that hit several parts of Europe in 1999.

No matter how diverse these works might seem, or how distant from each other their disastrous subjects might be, they touch each and everyone of us because we all live on the same planet and we (Western cultures especially) are all responsible for its accelerating deterioration.

No Man’s Land was curated by Marie-Noëlle Farcy, Marion Laval-Jeantet and Benoît Mangin. The show remains open until 09/09/2018 at MUDAM in Luxembourg.

Previously: Arriba! A tropical time capsule in Antarctica and Biorama 2: Save the thrombolites.
By Art Orienté Objet: Que le cheval vive en moi (May the horse live in me) and an interview i made with the artists many many years ago.

whole sketch not showing?

whenever I sketch, i can only see half of the sketch, and if I present, I see the whole thing. Sketching is obviously more easier and convenient than presenting so I wonder if any of yall can help?

heres the code: https://github.com/Zeltarules/code/projects/

and the result from sketching/presenting https://imgur.com/a/DKwZPAY

first time using github so wasnt really sure where to put the code, also very new to processing so I'm not too sure if I'm doing anything obvious wrong.

submitted by /u/Zeltashock
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void keyPressed() stops working??

Hello All,

I have a simple sketch used to create an on/off switch but for some reason after pressing and holding a key it stops working - I'm on a mac if that matters(?)

Thanks in advance!

class Switch

{

boolean sw = true;

boolean gate;

void setGate(boolean gateTemp)

{

gate = gateTemp;

}

void setGate(String bool)

{

if (bool == "true")

{

gate = true;

}

if (bool == "false")

{

gate = false;

}

}

void gate()

{////

if (gate)

{

if (sw)

{

println("on" );

sw=false;

}

}

/////////////////

if (!gate)

{

if (!sw)

{

println("off" );

sw=true;

}

}

}/////

}

Switch s;

void setup()

{

size(400, 400);

s = new Switch();

}

void draw()

{

s.gate();

}

void keyPressed()

{

s.setGate("true");

}

void keyReleased()

{

s.setGate("false");

}

submitted by /u/user2m
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Arriba! A tropical time capsule in Antarctica


Paul Rosero Contreras, Arriba!, 2017 (détail). Photo by PRC and Narodzkiy

Last year, during the Antarctic Biennale, Paul Rosero Contreras installed a kind of tropical time capsule right in the Antarctic Archipelago. His Arriba! installation consists of a cocoa plant shipped from the Ecuador Amazonian rainforest, enclosed inside a temperature-controlled container and displayed on top of an Antarctic glacier. The glass container protected the plant as much as it protected the snow-covered landscape where regulations forbid the introduction of any alien flora and fauna.

Paul Rosero Contreras, Arriba!, 2017. Video: Antarctic Biennale art projects

The work alludes to the distant history of the polar region. Millions of years ago, the now ice-covered landmass was a tropical paradise, with lush palm trees, balmy temperatures and furry animals. Pollen and micro-fossils found in drill cores obtained from under the seafloor off the coast of Antarctica have indeed revealed that the area went through an intense warming phase around 52 million years ago.

More disturbingly, the installation also looks at a not so distant future, when climate will have changed so drastically that the atmospheric conditions and landscapes we used to take for granted will be modified beyond recognition. Will protecting plants under glass jars still be seen as an artistic eccentricity? How far will we go to protect nature? Is seeds in Svalbard vault only the beginning of something more sinister? How many contradictions will we tolerate in order to ensure that (capitalistic) life goes on as usual?


Paul Rosero Contreras, Arriba!, 2017. View of the exhibition No Man’s Land. Natural Spaces, Testing Fields, Mudam Luxembourg, 2018. Photo: Rémi Villaggi / Mudam Luxembourg


Paúl Rosero Contreras, Arriba! 2017 (detail). Organic Premium Chocolate produced by Pacari for the explorers of the South Pole.

I discovered Arriba! at the the exhibition No Man’s Land. Natural Spaces, Testing Fields, at Mudam in Luxembourg. I’ll come back later this week with a proper report on the show. It’s small but it’s so good, i’m glad i made the trip to Luxembourg just to see it.

No Man’s Land was curated by Marie-Noëlle Farcy, Marion Laval-Jeantet and Benoît Mangin. The show remains open until 09/09/2018 at MUDAM in Luxembourg.

Framerate dropping after adding this code

class CockPit extends GameObject { //Images PImage cockPit1; void show() { //Drops framerate a lot?? fill(0); rectMode(CORNER); rect(width - 400, height - 300, 400, 300); cockPit1 = loadImage("cockPit.png"); imageMode(CORNER); image(cockPit1, width - 400, height - 300); } void run() { } } 

I've used this image before with no issues, the new version of my project is a tad different than the last I used it with but I can't see why adding this dropped it so much. I've taken other parts of the code and commented them out to see if it was something else causing it but it seems to be just this that drops it.

For this block of code, it's called in the main draw from the CockPit class as part of the engine like this:

ArrayList <GameObject> engine; void setup(){ engine = new ArrayList <GameObject> (10000); //Game capacity } void draw() { int i = engine.size() - 1;//Loop starts at last object while (i >= 0) {//Loop continues to first object GameObject thing = engine.get(i); thing.show(); thing.run(); opt.opt(); //myChar.CharLeftFace(); // Mouse controls //myChar.CharRightFace(); // Mouse controls //myChar.directionMouse(); // Mouse controls if(thing.hasDied()) { engine.remove(i); } i--;//Goes down by 1 each loop } engine.add(new Star()); engine.add(new CockPit()); // rectMode(CORNER); // rect(width - 400, height - 300, 400, 300); // cockPit1 = loadImage("cockPit.png"); // imageMode(CORNER); // image(cockPit1, width - 400, height - 300);} 

I have tried add the exact same code normally under the draw function and it works fine. So I can deduce that the only problem is calling the CockPit class through 'engine.add(new CockPit());'

This is what the engine <GameObject> looks like:

abstract class GameObject { float x, y, dx, dy, w, h, hp; GameObject() { } void show() { } void run() { } boolean hasDied() { return false; } } 

It's possible that because I extend the GameObject class it's causing the problem? I can't imagine it's my PC even though it's slow since I got to work another way. If I left out additional information that could be helpful let me know I've tried to cut the code up nicely so I don't have to post things that are likely irrelevant.

submitted by /u/supaTROopa3
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Trying to make text appear when mouse is clicked – updated

pastebin link: https://pastebin.com/Y6P81JTk

github link: https://gist.github.com/Joplop/50dba73642463bebfd23bdc6993970f2

My goal: 1) To have text appear when the mouse is clicked. I've read up on the topic and I've been told to add code for the text in the set-up section but I'm generally confused and don't know how to make this happen therefore I'm asking you: How would you go about making text appear when the mouse is pressed?

To add detail, my goal with this sketch is to integrate it into a website. I was thinking of throwing it on squarespace like a virgin but I'm open to doing it myself from scratch.

u/Salanmander helped me fix the formatting and gave me advice on how to ask the question properly, so I'd like to thank him for that

submitted by /u/Trendamyr
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