SOL 2.8 The student will distinguish between the use of barter and the use of money in the exchange for
goods and services.

Pedagogy: To create a store that the students can buy and sell different items, then after practicitng for a few days creating their own items on the 3D printer to sell in the store.

Content: Students will undetsantd how we exchange money/ bartering for goods and services both in the classroom and in the real world.

Technology: 3D printer, 3D printed examples, tinkercad/ computers 3D printed money

 

https://www.tinkercad.com/things/gqMNSLr8s2z-take-2/edit?sharecode=oSXLzwSLHgxkpa5xaN2z2JZoOhQDdmg1zuayAwiWJG0=