All posts by Morgan Stewart

UNIV 200 Grade

I am actually surprised to see how much of an A thinker that I’ve been with this class. In my previous UNIV class I can honestly say I was probably more of a C thinker. I think that part of that was my own laziness but part of that was the professor not making the class interesting or challenging enough. At the beginning of this class I wasn’t doing so well. I thought it was boring and confusing and like the expectations were very unclear. I like having a defined set of expectations to tell me what to do. I had to change the way I thought and worked and because of this, I slowly climbed up to being an A thinker. I learned to give myself my own set of expectations and to try harder than I really needed to. I was passionate about my topic and was excited to do the research on it. I’m very pleased with my progress and I owe it to this class. Because of all these reasons, I believe that I should get an A in this class. While my work might not have been perfect, the way that I stepped up my thinking and how hard I actually tried shows amazing progress. And isn’t that what an A thinker does?

Thoughts on the class/skills

My strongest skill is being extremely passionate about the things that I am interested in. I’m incredibly passionate about psychology and helping people with mental illness and I used that as my paper topic in this class. Being so passionate about something helped me to be interested in researching and writing my paper. I actually wanted to do the work so I put forth much more effort than I usually would with an assignment like this. I have always been very relaxed with researching. I would use any source that I found and not bother to really read through it and make sure it was accurate. Now, because I cared so much about this assignment, I actually spent the time reading through all my sources and checking to see if they were good and reliable. I learned so much about a specific topic within my field of study that I otherwise wouldn’t have gotten to learn about.

 

One skill that I didn’t really come in with was research skills. I have had to right argumentative papers for a long time and I have been taught how to find reliable sources before but I just never really cared or found it important to my paper. This class really taught me the importance of good research. I know where to find reliable sources and how to form my paper from them. This class was the first time I actually cared about research because I cared about my paper and I wanted to do it right and do it well. I wanted to learn something because I am passionate about my topic.

 

I think that my strongest areas of evidence are my blog posts. I am able to get my thoughts and ideas out much better when I write and I liked having that time to be able to lay things out in an organized manner and discuss them. It helped me see the areas that I really needed to work on. I found that I needed to do a better job on research and because of that, I fixed my problems and did a better job. When I wrote my posts, I always had a specific end in mind and that helped me stay organized and see where I was going with things. The blog posts made my mind work and made me think about the class from a different perspective. The class pushed me and got me to a better place with my writing. I used to be very lazy with the way I wrote but now I’m confidant that my writing has gotten much better.

 

I had a few challenges in this class that I definitely had to overcome. The first one was that the beginning of the class was so abstract that I had trouble following and I ended up just shutting down and not wanting to do anything because I was confused and just felt like it wasn’t helping me or teaching me anything. I persevered and got through it though. My other challenge is a challenge I’ve always had with writing. I hate finding and citing sources. I absolutely love to write and I like researching but the extra time that it takes to find good sources and cite them makes me just not want to write papers. I’ve never been very good at it and it always made me feel like my papers were never good enough because I just couldn’t cite sources correctly. I feel like this class definitely helped me with that. We spent a lot of time researching and learning what is and what isn’t a good source and how we should cite that. I know this is an important skill and will help me with writing in the future so I’m very grateful for that and for this class.

 

Based on the evidence that I’ve just talked about, I am actually surprised to see how much of an A thinker that I’ve been with this class. In my previous UNIV class I can honestly say I was probably more of a C thinker. I think that part of that was my own laziness but part of that was the professor not making the class interesting or challenging enough. At the beginning of this class I wasn’t doing so well. I thought it was boring and confusing and like the expectations were very unclear. I like having a defined set of expectations to tell me what to do. I had to change the way I thought and worked and because of this, I slowly climbed up to being an A thinker. I learned to give myself my own set of expectations and to try harder than I really needed to. I was passionate about my topic and was excited to do the research on it. I’m very pleased with my progress and I owe it to this class.

Paper Map

Intro:

Thesis: “Are video games able to positively affect learning change      the structure of the brain, and be used as a therapy to relieve                 some symptoms of mental illness?”

  1. Video games and neurochemistry
    • My side: Video games positively affect neurochemistry and alter the structure of the brain in a helpful way.
    • Opposition: Video games negatively affect neurochemistry and alter the structure of the brain in a negative way.
  2. Video games and learing
    • My side: Video games can actually be helpful for learning and can provide challenges and new ways of thinking.
    • Opposition: Video games are mind numbing and make you less intelligent and lazy.
  3. Video games and mental health
    • My side: Video games can be used as a therapy to improve mental health.
    • Opposition: Video game cause mental health problems.
  4. Video game development/ future
  5. Rebuttal
    • Other side
    • My side
    • Refutation
  6. Conclusion

 

Revised Argument

What do we know about the relationship between video games and human cognition and how might this knowledge influence therapies and video game development in the future? The effects of video games are widely debated. On one side, many people believe that video games are either harmful or a waste of time. That shooter games cause people to become killers or that they make them lazy and distant. There is also a belief that video games could actually be a great thing for many people. Video games could be used as a therapy for a wide variety of mental health issues, such as autism spectrum disorder, bipolar disorder, and depression. This is groundbreaking because the use of video games could change significantly within the next few years. The games could be used in schools to help students learn things in a more proactive way. This would be helpful because the games could be tailored to fit a specific child’s learning style much easier than a rigid lesson plan could. Video games could also be developed to be used in the psychology field as a type of therapy (Holmes). When you learn, your brain actually changes (Zatorre, Fields, and Johansen-Berg). You have neural pathways in your brain that produce thoughts and actions. People with mental disorders often have neural pathways that function incorrectly and cause problems. If these pathways could be adjusted, their symptoms could be alleviated. This is usually done through medication, therapy, or a combination of the two, but those options are often pricey or unhealthy. Video game therapy could be healthier than medication and less expensive than typical therapy. The video games could be tailored to fit the specific patient’s needs and, if used correctly, they could eradicate or alleviate symptoms (Dorman). The possibility of using video games for therapy could affect the way that video games are designed and produced. It could change the industry and the way that we view and play games and also how we view technology in general. If video games can be used to help people in this way, then how could other types of technology be redesigned to help people? We may be on the cusp of a technological revolution that could be incredibly beneficial for everyone.

Argument

What do we know about the relationship between video games and human cognition and how might this knowledge influence therapies and video game development in the future? The effects of video games are widely debated. On one side, many people believe that video games are either harmful or a waste of time. That shooter games cause people to become killers or that they make them lazy and distant. There is also a belief that video games could actually be a great thing for many people. Video games could be used as a therapy for a wide variety of mental health issues, such as autism spectrum disorder, bipolar disorder, and depression. This is groundbreaking because the use of video games could change significantly within the next few years. The games could be used in schools to help students learn things in a more proactive way. This would be helpful because the games could be tailored to fit a specific child’s learning style much easier than a rigid lesson plan could. Video games could also be developed to be used in the psychology field as a type of therapy. When you learn, your brain actually changes. You have neural pathways in your brain that produce thoughts and actions. People with mental disorders often have neural pathways that function incorrectly and cause problems. If these pathways could be adjusted, their symptoms could be alleviated. This is usually done through medication, therapy, or a combination of the two, but those options are often pricey or unhealthy. Video game therapy could be healthier than medication and less expensive than typical therapy. The video games could be tailored to fit the specific patient’s needs and, if used correctly, they could eradicate or alleviate symptoms. The possibility of using video games for therapy could affect the way that video games are designed and produced. It could change the industry and the way that we view and play games and also how we view technology in general. If video games can be used to help people in this way, then how could other types of technology be redesigned to help people? We may be on the cusp of a technological revolution that could be incredibly beneficial for everyone.