Group stands in a close circle, in queue form, with right shoulders towards the center of the circle. The circle closes so that everyone is touching the person in front and behind them. Each participant holds the waist of the person in front. Everyone bends their knees until they feel themselves supported on the knee of the person behind.
If successful (rarely happens first time) the whole group is self supported, each person sitting on the knee of the person behind.
Aims: Role-playing, group decision-making, group interaction
Procedure: Divide in groups of 8 – 10. Each group member adopts a specific role, usually an occupation (for example: a doctor, an athlete, a teacher, movie-star, mother, housewife, etc; these can be written out and picked from a hat).
Tell groups they are in an air-raid shelter after an atom bomb has fallen, big enough and with enough air and food for only six people, therefore they must get rid of several members.
Each group member must argue why he should be allowed to survive. A group decision must be reached for who goes and stays: no suicides or murder allowed.
Set a time limit for the decision.
Later discuss how the group interacted making the decision, whether each person played an active or passive role, how satisfied each was with his role, etc.
Variations: Instead of an air-raid shelter, have a life raft or desert island or space ship. Add incidents, accidents, rituals, funerals, ceremonies.
Aims: Trust, concentration, group development
Procedure: Group chooses each member in turn and elevates them to a horizontal position above the heads of the group. The person is held there for a specific period, and then lowered carefully to the floor. The elevated person must relax and close eyes. It is often a good idea to have the groups raise and lower in unison. This often avoids confusion and helps concentration.
Variations: Vary speed and control of lift: walk, rock, etc. Have the person involved give instructions to the group. Combine with Backward fall & catch.