Inquiry Project Proposal

Gender Clothing Differences:

The fact that the clothing of the characters differs at all should be a cause for concern. With no real reason to do this the industry helps to create stereotypes of the male and female characters, where the females are wear skimpy armor while the males wear full body armor. These differences lead to other stereotypes where the females bodies are all well proportioned/perfect as well as the males. These stereotypes lead to the industry bordering on sexist and most gamers simply accept it without a care.

Gaming’s new focus:

These scenes are from a recently released game known as Conception 2: Children of Seven Stars. While the game is about defeating monsters with your party the over the top transformations of the female heroines helps to build up some of the stereotypical images that games are beginning to be known for. The females either have extremely well developed bodies or underdeveloped bodies there is no middle ground, no “normal” character. These types of transformation are becoming more abundant in the role playing game genre and creating many stereotypes that are not necessary. Not only that but the clothing difference between the male and the females is also here as well.

Industry Growth:

With the growth of the gaming industry its no wonder we see so many different types of games out there. Almost everyone plays games in a way or another with so much available  technology. With the increase in players we need to make sure that we don’t instill within them these stereotypical body images.

My Research Question:

For these reasons I want to look at: How does the difference in male and female armor create gender stereotypes within video games? For here I can focus on the transformations of characters in their armor as well as armor from a variety of games, but I will focus on games in the Role Playing Games(RPG) genre.

 

Nugget Assignment #3: Augmenting Human Intellect

Although the size of the step a human being can take in comprehension, innovation, or execution is small in comparison to the over-all size of the step needed to solve a complex problem, human beings nevertheless do solve complex problems. It is the augmentation means that serve to break down a large problem in such a way that the human being can walk through it with his little steps, and it is the structure or organization of these little steps or actions that we discuss as process hierarchies.

Every process of thought or action is made up of sub-processes. Let us consider such examples as making a pencil stroke, writing a letter of the alphabet, or making a plan. Quite a few discrete muscle movements are organized into the making of a pencil stroke; similarly, making particular pencil strokes and making a plan for a letter are complex processes in themselves that become sub-processes to the over-all writing of an alphabetic character.

Although every sub-process is a process in its own right, in that it consists of further sub-processes, there seems to be no point here in looking for the ultimate bottom of the process-hierarchical structure. There seems to be no way of telling whether or not the apparent bottoms (processes that cannot be further subdivided) exist in the physical world or in the limitations of human understanding.

When I was reading this article it made me go back to the other articles we read and helped to connect all of them together. This article in particular made references to both other articles by Licklider and Bush with an extensive review of Bush’s article. This passage from Engelbart seems to me to make humans try to think more like a computer. The breaking down of problems into smaller more manageable problems is exactly how computers nowadays work. This article is different than Licklider’s proposals by saying that instead of changing the computers to think like man, we should instead change the way man thinks and make man think more like computers. Engelbart puts a lot of emphasis on the breakdown of problems and takes a mechanical and methodological approach to solving problems and that by doing this augmentation that humans will be the ones to benefit. This approach to problem solving is the way that I, as an engineering student, am being taught and can say that this is the way I tend to think myself.  That being said I don’t think that this way of thinking is always ideal, I find myself being unable to be as creative in my solutions when I think this way. There needs to be a balance of thought, being able to think like how Engelbart proposes while still being able to attack a problem without having to break it down like a computer.

Progress Report/Research Reflection

As the week comes to a close and I look back at the research I’ve found I’m more sure that my topic will have something to do with video games. Now I’m so sure about whether or not I will do something on a specific game, maybe something about video games in general, or maybe I will do something on gender in video games like I mentioned in a previous post

With all the talk of technological growth going around like in Brooke’s blog post on the man-computer symbiosis, another topic comes to mind where I could do something on where video games have come from to where they are now in terms of growth. While looking at what other classmates are researching Braxtondn’s blog post for the reflective concept made me thing about myself and why I would choose a topic on video games. In short I enjoy playing games and would like to know if maybe there’s another aspect of gaming that I could find and make me enjoy playing them more.

While doing the assignments for the week and reading other people’s posts on the same readings. It was a cool to see how many people took it in so many different directions. Like Maryam’s blog post on the interest inventory assignment and how we all found different things to say about the same starting word. As next week starts I know I need to decide on a more narrow topic as soon as possible to keep up with everyone else.

Reflective Writing For Concept Experience #2

From doing the Concept Experience assignment i can see what Licklider meant when he was talking about where technology needed to go. From seeing how old the article was to what kinds of technology we know have his concepts now seem within reach or they have been reached already. The concept of trie memory is much like the file storage system we have on our computers today. This link between the files is also like the concept experience assignment where we used links to get from one webpage to another. This is why to illustrate the assignment i went with a tree diagram to show the branching off of ideas and webpages and how they can relate to each other.

 

Concept Experience #2: Choose your own Internet adventure

Atlus 

atlus

When deciding on what topic to select i knew going in that i would want to do something involving video games. So i decided to start with a game company that i knew pretty well and had played their games before.

URL: http://en.wikipedia.org/wiki/Atlus

Megami Tensei 

shin

From the company site i went into a set of games by them which contains a number of game series. This is their most popular franchise.

URL: http://en.wikipedia.org/wiki/Megami_Tensei#Devil_Summoner

Persona

persona

From the set of games i went to a more specific game series by them which contains soon to be 5 games. The series has been known for its mix of social life as well combating demons.

URL: http://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona

Conception 2

conc

Considering that no game in the series above has come out recently i took a look at what game was most recently made by the company atlus. From there i found this game which had some mixed reviews.

URL: http://en.wikipedia.org/wiki/Conception_II:_Children_of_the_Seven_Stars

Role Playing Video games

role

So i decided to then look at the game genre itself. Now role playing games is a large genre with many smaller genres in it so i decided to get more specific.

URL:  http://en.wikipedia.org/wiki/Role-playing_video_game

Action Role Playing 

action

So when trying to get more specific i decided to try this link to action role playing which included the game series above and some others i wanted to check out.

URL: http://en.wikipedia.org/wiki/Action_role-playing_game

Final Fantasy XIII

final

The action role playing made me think of the well known game series final fantasy and i wanted to get more information on one of its newer releases. The game was known for having a strong female protagonist who was unlike other female protagonists coming out around this time.

URL: http://en.wikipedia.org/wiki/Final_Fantasy_XIII

Protagonist 

pro

With such strong emphasis on the protagonist in the Final Fantasy game it made me look up what it actually means to be a protagonist and nothing in here really shocked me like i was hoping for.

URL: http://en.wikipedia.org/wiki/Protagonist

Antagonist

anta

Well no good story has a protagonist without an antagonist to really drive home the story so i decided to look up antagonist as well.

URL: http://en.wikipedia.org/wiki/Antagonist

Massively Multiplay Online Role-Playing Games(MMORPG)

mass

Lastly i decided to look up another genre of game inside the of the role playing games. This genre has really been growing extremely fast over the years and is probably one of the most popular genres in gaming.

URL: http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game

Blog post 9: Nugget #2 Revision

The basic dissimilarity between human languages and computer languages may be the most serious obstacle to true symbiosis. It is reassuring, however, to note what great strides have already been made, through interpretive programs and particularly through assembly or compiling programs such as FORTRAN, to adapt computers to human language forms. The “Information Processing Language” of Shaw, Newell, Simon, and Ellis [24] represents another line of rapprochement. And, in ALGOL and related systems, men are proving their flexibility by adopting standard formulas of representation and expression that are readily translatable into machine language.”

This passage really shows just how far our technology has come in only 50 years. FORTRAN as a programming language was ground breaking but nowadays when we talk about FORTRAN in class we see it as an “ancient” programming language. The rate of growth in our computer technology is astounding to say the least, the languages we come from to the programming languages we have now, the difference is clear as day. Now FORTRAN was a language where you had to use punch cards in order to produce your code. 

The cards looked like the one above and would be read by a machine and processed. Now programs in FORTRAN would be on multiple cards and had to be arranged in a specific order otherwise it wouldn’t work. Nowadays we work with languages that can be type on a computer using actually words that can be read and resemble words in our language which helps to lower this language barrier from computer to man. While we may be able to teach our computers our language teaching it how to think like a human is still another challenge which is talked about in the SoundingBoard blog.

With the growth of technology we have almost achieved one of the requirements that Licklider talked about “Man-computer symbiosis”. The rate at which its growing as described in Brooke’s blog just goes to show how fast we can progress our technology. While its still hard to read and understand what is written without teaching its still a lot better then where we were before. As we come close to  a symbiotic relationship like one described in abdulabdo’s blog we may continue to grow and develop the relationship between man and machine. While it may be easy to see this relationship grow too big or too fast like one described in Maryam’s blog i believe that the benefits would far out weigh the negative effects.

Blog post 8:Reflective Writing Prompt

Gender-Video games

When i think of video games this topic of gender never really came to mind at first. As I played games I would see people talk about the violence of the game but they never really talked about how the gender roles of the characters. Nowadays it seems that when people make a game and need to make a poster or something to put up on their website it seems to follow the same thing every time. The women are portrayed to be very busty with little clothing while the men tend to look heroic with full armor and big muscles. Also when creating these pictures they tend to want to use a female more often then a male to catch the eyes of their target audience. If i were to explore this topic i would look into what differences and what emphasis they put on characters of different genders as well as how gamers and non-gamers respond to these pictures. I would ask why the developers would not try to break the mold and create something new to try to get publicity for their games.

 

Trend- memes

Memes are a constantly growing trend which anyone on the internet can create and post. These memes can include anything from pictures to gifs and anything in between. With their rapid growth and popularity its not wonder that people have taken such a liking to them. With the combination of pictures and words they can express emotion better then using words alone. As such I would like to find out if they can express emotions clearer then just using words when talking with someone on the internet. I would ask questions such as what memes people tend to prefer and if any meme offends them or a group of people and why they feel that way. I would want to know if people could understand these memes and not need to know the language of the person who posted it and still be able to understand what they meant.

Blog Post 7: Progress Report/Reflective Writing Creating an interesting inventory

From me

Gender-Video games-How are video games portrayed online, do they favor female characters over males when trying to make an image for their game?

Trends-Memes- Do memes express our feelings more accurately online then our words?

Habits-Family- How has social media changed the way families members interact with one another?

Fears-Helplessness- Can we use social media to empower people to not feel helpless?

Technology-Internet- How has the growth of the Internet led to the growth of social media?

Controversies-politics- How has social media changed the way we do politics in our country?

Controversies- protest- Has social media given people more freedom to protest and shout out their beliefs?

Controversies-Piracy- Has social media led to a raise in piracy?

Technology- Companies- How do companies manage their image when using social media?

Fears- Secrets- With growing social media will we ever be able to keep secrets from people?

From others

Trends- Gaming- How has the gaming industry dealt with the growing games on social media sites?

Gender-Hillary Clinton- Has Mrs.Clinton been able to maintain her image in social media?

Trends-World Cup- How has the world cup impacted Brazil’s social media image?

Places-VCU- How does VCU differentiate itself from other colleges in social media?

Fears-Traveling- Could social media be used to help people get over their fears of traveling by using other people’s good experiences?

Trends -Tattoos- Has social media with the pictures led to a raise in tattoos?

Places – Theme Parks – How do theme parks stand out when using social media?

hobbies-hiking -has social media cut down on incidents like hiking where you can easily get lost?

Interests-music- What kind techniques do people use to promote music on social media?

Interests-football- What kind of impact has social media had on football and its players?

 

Blog Post 6: “My challenge to you”

The challenge you have given us is not an easy one to say the least. In fact I can’t really think of any that could not be looked at through social media unless you picked a topic in which what you are looking at is either brand new as in you just discovered it yourself, or what you are looking at has limited access  to the internet. Something like wanting to talk North Koreans about living in North Korea none of them to my knowledge has access to social media so the other way to get information without having it altered would be to go there yourself. Now i don’t know if I’m answering your question very well but i think your topics must be either very new or very specific to get around social media.

Blog post 5: Nugget “Man-Computer Symbiosis”

The basic dissimilarity between human languages and computer languages may be the most serious obstacle to true symbiosis. It is reassuring, however, to note what great strides have already been made, through interpretive programs and particularly through assembly or compiling programs such as FORTRAN, to adapt computers to human language forms. The “Information Processing Language” of Shaw, Newell, Simon, and Ellis [24] represents another line of rapprochement. And, in ALGOL and related systems, men are proving their flexibility by adopting standard formulas of representation and expression that are readily translatable into machine language.”

This passage really shows just how far our technology has come in only 50 years. FORTRAN as a programming language was ground breaking but nowadays when we talk about FORTRAN in class we see it as an “ancient” programming language. The rate of growth in our computer technology is astounding to say the least, the languages we come from to the programming languages we have now, the difference is clear as day. Now FORTRAN was a language where you had to use punch cards in order to produce your code. 

The cards looked like the one above and would be read by a machine and processed. Now programs in FORTRAN would be on multiple cards and had to be arranged in a specific order otherwise it wouldn’t work. Nowadays we work with languages that can be type on a computer using actually words that can be read and resemble words in our language which helps to lower this language barrier from computer to man.

With the growth of technology we have almost achieved one of the requirements that Licklider talked about “Man-computer symbiosis”. While its still hard to read and understand what is written without teaching its still a lot better then where we were before.