This week’s activity was to create a digital story based on anything that we would like. I chose to try and create mine as a teaching tool/aid. It works as informative video about matter that could be used to introduce the topic or use it as a quick review of it.
A photo of the experiment, working a light bulb with a battery, we worked with in the Practicum B science course. It was quite entertaining so I figured I’d capture the moment.
A photo of some turtles sun bathing at Maymont in the Japanese garden.
A calico cat at the Buddhist temple, Oahu, Hawaii.
Folder for Paper Speaker Files:
In my own opinion, I believe that creativity and intelligence go hand in hand. Both are concepts stemming from within one’s own mind, and both can be cultivated and grown. I feel as though to be intelligent, one must have creativity. They have to be able to not only know what they are working with, through basic fact and information knowledge, but how to grow their knowledge of whatever they may be tackling at the time as well. Being creative does not only apply to artists or those who partake in fine arts. It applies to everyone. One has to have creativity to be able to work around obstacles and form new, invigorating ways to gain results from their work or even come across new results entirely. To be intelligent, one must be creative, and vice versa. I feel that anyone who has the capacity to implement creativity into their thinking, is intelligent. They have the mental ability to assess a situation, any situation, and work it into something they can either succeed at or grow from.
The notions of creativity and imagination are captured in quite a few SOLs. Obviously, they are a focus in the fine arts SOLs for all grade levels, but outside of that, they are also prevalent in the core subjects as well. Both can be seen in Math and English especially. For example, in English 4.7 students actually engage with creating detailed, narrative essays. These require that students use creativity and their imagination to come up with stories, ideas, settings, and characters that may not even exist. They have to consider what to put into their text to not only create an interesting and cohesive narrative, but also one that aims to fulfill whatever goal the teacher has for them, which more often than not retains to the content they are learning in areas like social studies. In math, like with 2.6, students have to use their imagination to craft different patterns and use them to better understand how such things are formed in our world, by people or by nature. It takes creativity and one’s imagination to be able to create a pattern different to one that is presented, and even more so to then understand how it might play apart in the world around us. To be frank, I feel as though imagination and creativity are prevalent in all the SOLs, at least to some extent, and can be readily cultivated by a teacher if given the right guidance and activities.
For my final project in TEDU 411, I have decided that I would like to try and create a large sized, digital city-scape styled to look pixelated. I have always loved digital art and have recently been getting very into working with a more pixelated style, thanks to playing a lot of retro games recently like the original Final Fantasy and Pokemon installments. So, I decided that I would like to try and create a piece larger and more detailed than any I have worked with in that style. It will be about 8 inches tall by 15 inches wide, massive compared to the 1.5 inch by 1.5 inch canvases I usually work with. I have also never been very good at creating landscapes or backgrounds, instead focusing exclusively on character art. And so, I hope to create and to capture a picturesque verdant city with plenty of detail, and if possible, some animation.
So far, I have created the canvas using a program called Adobe Photoshop, chosen a color pallet, and began the process of creating the sky and the background buildings of the landscape. I have come to realize that such a large piece, at least on my standards, will require quite a bit more detail than my others, and I must be sure to keep to my work schedule and continue working with it. I have also learned that putting down a project and coming back to work on it later truly does allow for the most improvement. I came back to the canvas after saving a few days ago and completely hated the shape of the buildings and how they didn’t fill the full screen, and so I changed it and feel much better about the foundation of my piece. I still have lots more to complete, like finishing the basic objects in the foreground, then working on the multitudes of detail that need to go into the piece to bring it to life, and finally adding any animation I can to really tie everything together. That may not seem like too much, but those three steps can potentially take me days depending on how much time I can pour into it at a time and whether or not my software wants to cooperate. Nonetheless, I am excited to see what the finished product will look like.