• It’s clear Mahsa’s inquiry project is about internet anonymity. There are different angles to this problem that Mahsa clearly addresses in her project. I think the significance and debatable aspects of this topic […]

  • LearningRx, a company that brain trains using training software has released reports on the effectiveness of their brain training games. These reports give full evidence that brain training is the new future for […]

  • I have a mental map planned out of my site and how I want things set up. Not much has been completed on it yet because of my 3 other classes, work, and the end of Ramadan. The site is geared towards fully engaging […]

  • 1. Kay, A., & Goldberg, A. (n.d.). Personal Dynamic Media . New Media Reader . Retrieved July 24, 2014, from http://www.newmediareader.com/book_samples/nmr-26-kay.pdf

    2. Nelson, T. (1974, January 1). From […]

  • 1. Brain games typically sound like childs play to those who hear that it is used for improving brain function. People usually scoff at them. What brains actually aim to do is improve cognitive function by […]

  • I am going to go ahead and choose Wix as my building ground for my inquiry project. Believe it or not I do like to get a bit creative, and I think Wix will allow me to play around with aesthetics. I want to […]

  • Increasingly, scientific evidence tells us that we can dramatically increase the probability of staying mentally and physically fit throughout our lives. Specifically for the brain, we can do this by brain training. Brain training keeps the brain stimulated and ready for apt function. The best way to ‘brain train’ is to use brain games that are designed to workout parts of our brain that deteriorate the most rapidly due to stress, less use, and age. These regions include but are certainly not limited to memory, problem solving, and attention.

    As I mentioned earlier, cognitive decline can stem from a variety of day to day occurrences, as well as natural occurrences, such as aging. In a study done on the elderly, results proved that brain games did indeed show “that playing Brain Age for 4 weeks lead to improved cognitive functions (executive functions and processing speed) in the elderly.” Of course, this is only a short term solution. But if in this short amount of time our elderly are improving, think of how quickly our young adults could improve! Also, improving these games themselves can provide long term cognitive benefits for all brains of all ages. This is the new neuroscience.

  • Sara Majeed wrote a new post, (no title), on the site UNIV 200 6 years, 2 months ago

    My concept experience and nugget were on the same wavelength on how we can utilize all this technology to help improve brain performance and function.

    Lina’s post deals with expansion in the Hip Hop world that […]

  • What couldn’t brain games turn into 10 years from now? We already have the Wii and Xbox Kinect that allow our body movements to be transferred on screen and processed into the video game wirelessly. Why not take our brain games and put them on a larger scale such as these inner and outer body engaging consoles?

    To be honest, I think of it as a wireless console that can train you to control it with your mind but I don’t think any game could ever do that, not to mention we won’t evolve with telekinesis for quite some time. At a more realistic level, I believe the interface will become all encompassing. There will be programs built for all regions of the brain and your mind can get a serious workout. I also think we would take it to the bigger screens, going from our computers to video game style where the mind and body can be engaged simultaneously using our ever advancing technology.

    Not only would there be a crossover between technology, I think in 10 years we can vamp up our computer and phone based brain games in order to curb brain deterioration or at least keep it engaged at a level where it must work to think critically while you surf social media that can alter brain chemistry. What I mean is that for specific functions on the computer, you must be able to pass a question or a mini-game geared towards optimal performance of the brain region that a social media site may target negatively. Same for our smartphones, you can’t unlock the screen or post that selfie on Instagram until your prefrontal cortex is warmed up. Therefore, we will have brain games completely ingrained and intertwined with our technology and our lives. What better way to stay hip, cool, and sharp?

    I don’t believe integration of brain games would have limitations as much as it would receive backlash. I don’t think many people would like the idea of having to do more work to open an app or check their Facebook just because they’re lazy or they don’t care for it. I think a lot of government NSA brainwash type conspiracies would pop up and people may boycott certain appliances, although that may be much, much harder to do in 10 years, seeing as how our lives already evolve around technology. I think the integration would be a great idea. I think that we could get a LOT more information on brain function through these games and you can only improve the games based on feedback and the research that can be gathered through the use of the games.

    The complexity of the human mind is so intense and uninterpreted, obtaining data from every computer or smartphone holder would be another step forward for our researchers and possibly enhancing our brains with more effective methods 10 years after that.

    EDIT: I wish to explore brain games as a component of the healthy lifestyle of the future because of the fact that all this new technology is making us lazier, both physically and mentally. Physically, we have so much new technology that help our bodies stay fit, such as the Wii Fit or Dance Dance Revolution. I want to focus on the same type of technology for our brains, seeing as how much the public loves these fitness games. Also, I believe that keeping the brain active and healthy is just as important as keeping the body active and healthy. I do believe the brain, its vastness, its insane abilities, is overlooked greatly by our populous. We could conquer so much more if we could fully understand and interpret the brain and utilize every bit of it. I think the best way to start is through these games. Remember, the brain learns through baby steps.

  • “We would like the Dynabook to have the flexibility and
    generality of this second kind of item, combined with tools
    which have the power of the first kind. Thus a great deal of
    effort has been put into providing both endless possibilities
    and easy tool-making through the Smalltalk programming

    I know another type of book that has a lot of flexibility in its abilities – my Chromebook. My interpretation of this nugget directly correlates with the many uses of technology. Lets take a computer for an example. You can write papers, create presentations, do your taxes, design a website, make videos, etc. There are many uses of today’s technology. If technology has the power to cause changes in brain chemistry and lax brain function, it also has the ability to help reverse these effects via brain games that can be programmed into our computers, downloaded, or accessed through the internet.

    Just like the intended flexibility of the Dynabook, technology can be both our downfall and our fortune. The key is to use all aspects in moderation.

    EDIT: Morganne’s post mentions how the consistency of our technology is important. I think this goes hand in hand with my post about flexibility of technology. We could also add the fluidity and domino effect technology and the internet has. This entire recipe makes for some advanced gadgets that we should keep an eye on and refrain from every now and again.
    Mahsa’s post talks about the intense integration of computer systems in our lives today. From homework to social media, use of the internet and the technology associated with it has become an extreme. Her post only proves that we must take time out to rejuvenate and repair the brain.
    Lina’s post brings up various social media sites that correspond with the flexibility of the Dynabook, as well as my own post. Whereas Lina can utilize the flexibility of technology to create, share, and promote music, I can utilize the flexibility of technology to promote brain repair and strengthening.

  • What I have observed so far is that brain games show promise for improvement of key areas of the mind. Speed, problem solving, and memory are just a few of those key areas. The significance of brain games is that […]

  • “For mature thought there is no mechanical substitute. But creative thought and essentially repetitive thought are very different things. For the latter there are, and may be, powerful mechanical aids.”

    “The […]

  • “For mature thought there is no mechanical substitute. But creative thought and essentially repetitive thought are very different things. For the latter there are, and may be, powerful mechanical aids.”

    “The […]

  • I couldn’t find my footing at first, but eventually I figured out which cliff I wanted to jump off of. The process wasn’t the easiest in the beginning, probably because I resented this class so much and really […]