• wrote a new post, Das house, on the site Just an average guy 5 years, 11 months ago

    Well to keep it short, I’ve decided to house my project at wix.com. It seems pretty easy to use and I can customize the layout I want. I can add or subtract anything I want  using the menu. Seems pretty solid to […]

  • The birth of esports lies at the rise in technology. Firstly, esports would not be possible without the technology needed to create these games. Although electronic games have existed for many decades, they lack the graphics and controls necessary for large scale competitions prevalent in esports. In terms of graphics, without the improved graphics, there wasn’t a good viewing experience to watch these games played. As the graphics improved, more people were willing to watch these games. At the same time, as technology improved, viewing and streaming platforms such as twitch.tv became readily available which allowed an easy access to watch and follow esports.

    There is also much debate on the concept of esports. Are esports considered sports? There are many parallels in structures and it’s growth compared to normal sports such as their seasonal circuits and their relation to higher levels of media available to braodcasat them. Sports consist of purely physical activity and competition. While it is not to say that esportsmen do not partake in physical activity, they are actually very fit for the most part, their competitions and games are purely a contest of mental and skill orientated contest. As such, many do not believe that esports can be considered a sport, but their prevalence in today’s era of technology cannot be denied.

    The problem with understanding esports lies in the location that this all takes place in. The digital realm. Many of the topics you may wish to find are located online in forums, discussions, and videos that may be “lost” on the internet. They can still be found as they say “nothing is truly deleted from the internet” but that is not to say that it will be easy. Many of these discussions are fast paced and threads get swept away daily. Information flow is incredibly fast and make this topic difficult to understand. Many researchers are only able to document the rise, but not the how. This is due to the nature of this topic.

    Other preconceptions towards esports also exist that undermine the studies towards esports. There is the idea that videogamers are unhealthy, do not contribute to society, and promote inactivity. Most people leave it at that without bothering to understand the new culture that has arisen as a result of esports and the rise in technology.

    The question remains, can esports and videogames be considered a sport? There is much debate on this questions, but traditionally sports are physical contests. By this definition, I would have to agree, esports cannot be considered a sport. But does that mean, that everything esports has accomplished is meaningless? I would have to disagree, as it does occupy the same role as regular sports. A means of entertainment. Esports would at best be defined as a separate entity. There is no need to compete with regular sports for the status of being a “sport.” It occupies completely different domains and fan bases. There is little overlap aside from structure.

    This can be seen in other countries like South Korea where esports is huge and there are fully dedicated television channels dedicated to it. Presently, even in America, there is a huge following of esports where tournament streams can have hundreds of thousands of viewers and that’s not even including the tens of thousands that are willing to pay to attend the event live. Esports offers entertainment in a structure and popularity comparable to the level of sports. Esports also offers many opportunities for growth as an industry aside from just being a professional player and has worked to legitimize itself in public eyes. These include seasonal circuits and segregated levels of such as casual, collegiate, and professional.

    • How are 2nd and 5th columns different? Is physical activity one of the comparisons scholars make with “traditional” sports?

      Identifying esports as “growing industry” doesn’t seem related to your question. Is your research / question trying to determine if / how the technology of esports has changed our views about sports? Are you finding some scholars/writers wish to keep esports “out” of sports? Should your categories/trends reflect this conflict in views?

  • ThumbnailAbstract: Ackman briefly introduces the  growth of esports. He goes into some about the statistics involved and the American team competing and then derides the World Cyber Games as a whole.

     

    The World […]

    • I think that Ackman is using a very poor argument to further the prejudices he has and express his dislike toward the gaming community. He claims that exports are “trivial” and are “contributing nothing to society and culture” by using the counter-argument of traditional sports. But honestly, I can’t think of anything besides entertainment that most sports contribute to society. And that’s exactly the same contribution that exports has. I think his argument is invalid because traditional sports contribute nothing more to society than exports. (at least that I can think of) anyway I think i’ll end my rant there you probably get the point I’m trying to make.

  • wrote a new post, Concept Experince #6, on the site Just an average guy 6 years ago

    1. It has been shown through research that feelings displayed on Facebook are contagious. If you see more positive posts than negative posts, then you start posting more positive posts as well.

    Reveals nothing about the article. Argument is essentially just stating a logical statement that almost forces you to agree. Can’t tell if it’s their thought or the research’s work.

    2. There have been studies done on Facebook and all the emotions related to posts. “We have enough power in this data set to show that emotional expressions spread online and also that positive expressions spread more than negative.”

    Message unclear. Poor link choice, there’s no link to the study. Who’s saying the quote? There’s no analysis or thoughts by the author. What data set? There’s no proof.

     

    3. Researchers in a new study have found that feelings displayed on Facebook are contagious. They found enough data to show that “emotional expressions spread online and also that positive expressions spread more than negative.”

    Specific data not present or analyzed. Personal thoughts not present.

    4. In a new study, researchers from University of California, San Diego have found that feelings displayed on Facebook are contagious. Publishing a paper in the journal PLOS ONE, the team analyzed over a billion anonymous status updates from more than 100 million Facebook subscribers across the United States and found that positive posts beget positive posts and negative posts beget negative posts. They said that while both are common on the site, the positive posts are more influential. They concluded, “We have enough power in this data set to show that emotional expressions spread online and also that positive expressions spread more than negative.”

    Some of the links in the full article contain poor choices as well. One link led to a researcher’s profile page at the university he taught. Not very helpful, would rather see the research. Source integration very well done though.

  • wrote a new post, Dynamic Media Nugget, on the site Just an average guy 6 years ago

    ThumbnailAll of the systems are equally controllable by hand or by program. Thus, drawing and painting can be done using a pointing device or in conjunction with programs which draw curves, fill in areas with tone, show […]

  • posted a new activity comment 6 years ago

    I find it funny that the generation that got exposed to the internet first is the group that has more problems associated with it. Wouldn’t we be members of the second generation? If so, I find it strange that we aren’t using Web 2.0 websites. Aren’t we using those kinds of sites regularly?

  • posted a new activity comment 6 years ago

    I’m not going to lie, I hate that song, Whenever Royals comes on the radio, I immediately change the station. Doesn’t matter which one or what’s playing. Is that song still big? Cause it could serve as an example of overuse of media or the likes.

  • posted a new activity comment 6 years ago

    Is it bad that I really like that episode of South Park. I had thought of including an image on it in my post, but decided against. I really like your choices of images and links to spice this article up. This was a good read, I was looking forward to your links throughout the whole thing.

  • posted a new activity comment 6 years ago

    Very well done, I agree with the above poster. I’ve got no problem italicizing but for some reason I’ve subconsciously strayed away from bolded text. After seeing this, I may have to analyze when there is proper bold text usage in my own writing. It gives a very subtle impact.

  • posted a new activity comment 6 years ago

    Godwin’s law was certainly interesting. It’s something I never heard of before and until I read your explanation in your reflection, I was thoroughly confused by the last hyperlink.

  • wrote a new post, Research Nugget #6, on the site Just an average guy 6 years ago

    Abstract: Hutchins argues that sports and esports both evolved in the same manner, through media and technology. He analyzes the effect of technology and the effect of initiatives such as the World Cyber Games among others which help promote the idea of esports.

     

    The culture of digital games and gaming is characterized by ‘speed and acceleration, which presents a significant challenge for those attempting to study them. The rapid growth of the gaming industry, the pace of development in computing processor power and memory storage capacity and the capricious tastes, fervid devotion and varying experiences of gamers mean that ‘[w]hat is published [about games] in paper today has already been debated to death online yesterday’

     

    This is metaphorical for both the expansion of technology and gaming as an esport as well as discussion. The idea of gaming has always been fast paced, its to ensure both efficiency as well as excitement. But in this new age of technology, information spreads incredibly fast and can be swept away in the blink of an eye. Sure they can be uncovered again, but it takes some sleuthing around. Fast paced tactics, fast paced forum discussions. Information is both analyzed and compiled incredibly fast. It is this idea of fast media and discussion that contributes to esports growth.

     

    There is no suggestion here that an event such as the WCG means the obsolescence of what is popularly understood about the media and sport. Such a notion is ridiculous and would deny the effort and energy devoted to coverage of and participation in football, baseball, basketball and the like. Rather, the WCG and the activities of cyber-athletes signal the advent of a qualitatively distinct phenomenon: e-sport.This term has been coined and entered into (semi-)popular usage because competitive organized gaming represents both continuity and marked discontinuity with the established relationship between broadcast media and sport.

     

    Contrary to Seeger’s idea that esports may act as competition towards actual sporting in terms of stealing audience. Hutchins proposes that they are two completely separate entities. What they do share in common in is how they both came into being as well as formatting. Neither esports or regular sporting is going anywhere and they both represent a distinctive field. The rise of events such as the World Cyber Games is solely the birth of a well founded esports community and should not be confused as competition for sports media. It’s just that when modern sports came about there wasn’t another institution already in place like what esports is currently dealing with.

    Link to article

    HUTCHINS, B. (2008). Signs of meta-change in second modernity: the growth of e-sport and the World Cyber Games. New Media & Society, 10(6), 851-869.

    • I like how you compare Seeger and Hutchins — one feels that esports threatens to steal “real” sports’ audience, and the other does not share this fear. As you research — look to see how other writers/scholars weigh in on this debate.
      What did the writer say about World Cyber games? Have any of your other sources discussed these games — and do all share the same assumptions, concerns, etc?

    • Never thought of technology’s direct effect on both sports and Esports, but now thinking about it it makes perfect sense. Networks like ESPN and NFL network have made football the most popular sport in our Country, just as the G4 network helps to promote video games and other digital works. Your comparisons on the similarities of both types of sports definitely helped to convince me!

  • posted a new activity comment 6 years ago

    Would the change in culture and technology affect music sales? Back in the day people bought records and cds and the like, but nowadays all our music is significantly more portable and digital. There might be a lot of different factors associated with this idea.

  • wrote a new post, Concept Experience #5, on the site Just an average guy 6 years ago

    facebookimagesFacebook tinkered with users’ feeds for a massive psychology experiment
    By William Hughes

    Jun 27, 2014 3:30 PM

    Scientists at Facebook have published a paper showing that they manipulated the content seen by more than 600,000 users in an attempt to determine whether this would affect their emotional state. The paper, “Experimental evidence of massive-scale emotional contagion through social networks,” was published in The Proceedings Of The National Academy Of Sciences. It shows how Facebook data scientists tweaked the algorithm that determines which posts appear on users’ news feeds—specifically, researchers skewed the number of positive or negative terms seen by randomly selected users. Facebook then analyzed the future postings of those users over the course of a week to see if people responded with increased positivity or negativity of their own, thus answering the question of whether emotional states can be transmitted across a social network. Result: They can! Which is great news for Facebook data scientists hoping to prove a point about modern psychology. It’s less great for the people having their emotions secretly manipulated.

    terms and service

     

     

    In order to sign up for Facebook, users must click a box saying they agree to the Facebook Data Use Policy, giving the company the right to access and use the information posted on the site. The policy lists a variety of potential uses for your data, most of them related to advertising, but there’s also a bit about “internal operations, including troubleshooting, data analysis, testing, research and service improvement.” In the study, the authors point out that they stayed within the data policy’s liberal constraints by using machine analysis to pick out positive and negative posts, meaning no user data containing personal information was actually viewed by human researchers. And there was no need to ask study “participants” for consent, as they’d already given it by agreeing to Facebook’s terms of service in the first place.

    Facebook data scientist Adam Kramer is listed as the study’s lead author. In an interview the company released a few years ago, Kramer is quoted as saying he joined Facebook because “Facebook data constitutes the largest field study in the history of the world.” It’s a charming reminder that Facebook isn’t just the place you go to see pictures of your friends’ kids or your racist uncle’s latest rant against the government—it’s also an exciting research lab, with all of us as potential test subjects.sorry meme

    Reflection:

    In terms of hyperlinks, I tried to go for relevance and importance. I included links to the actual article as well as to the facebook data policy. Those are the main topics in this article and if people wanted to find out more directly they could.

    There was actually a lot of people who wrote about this topic on the internet. They all bear approximately the same bias and same diction. I think the focus is more on spreading this piece of “news” and not analysis. There wasn’t much for me that I wanted to change, the article got out it’s intended message effectively.

    I tried to spice up the article with images that bore some relevance to the topic but had a factor of amusement. They are more of inside jokes for me more than anything else. It was hard to find images that were not too disturbing to put up. The images in my opinion appeal more to the current generation; those that know their memes.

     

     

    • I thought the experiment was a fun way to add links in our own way. I thought the passage was a bit short to find too many relevant links to what was said but I also linked up the paper itself. I also found a few images I thought were amusing as well as made sense to the point the passage was saying

    • replied 6 years ago

      The article we were given was short and didn’t go into a lot of detail, so I liked your links you added to give more insight. I used the same ones too. The pictures added to it, especially the terms of service: didn’t read one. I don’t know anyone who actually reads those million page contracts.

    • replied 6 years ago

      I think in the realm of south park references the Human-centipad episode with where Stan kept not hitting accept without reading would of a been more relevant lol. Also i agree with there not being much analysis, honestly it seemed to me like the author just went “o hey facebook and research this is good right ” without realy thinking of the consequences of what he was reporting on.

    • The article isn’t in depth enough — I agree. So I thought if you did some research to find links, you’d feel compelled to add more to the article — to “revise” it (even though that wasn’t the assignment). I am hoping you see that an article that reports only can be enriched by adding hyperlinks.

    • I think the original was too short and your articles helped support it. Also I agree with you that their were a lot of articles on this topic and they too shared the same bias.