Posts Tagged ‘vr’

Virtual Reality

EEEEEEK! I have to admit, just reading about creating such a virtual learning experience makes my stomach turn.  NOT because I don’t think its a great idea, because I do, but because I am still learning to use simple technologies and this seems completely overwhelming.  I was never a “gamer” and I don’t consider myself … Continue reading Virtual Reality

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VR (Fleisher)

VR and the video / information presented was nice to look at.  I like the idea of tailoring lessons for students as well as creating another avenue of getting information across.  I am worried, though, that students may get distracted with yet another avenue of technology to use, but, I think VR is a good … Continue reading VR (Fleisher)

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Virtual Reality

Having taught history I have longed at times for a way to let students see how a situation/war evolved.  The ability to make maps dimensional,…

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Virtual Reality

Jeremy Bailenson’s video was amazing.  There was so much information presented that I want to follow up on , just no time right now (sigh).  Break will be here soon, however. If I could use VR in my classes, I think I could most benefit from the “gaze” item mentioned in the video, as well … Continue reading Virtual Reality

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VR – McQuiddy

“50 minutes, totally worth it”  <—– YESSSSS! That video was fascinating!  I can’t decide if the teacher superpowers were creepy or cool, but overall I am just totally amazed by the whole thing.  The teacher gaze part was very interesting but I do see how that can backfire once students realize it is faked.  I … Continue reading VR – McQuiddy

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Virtual Reality

The most important aspect of virtual reality in education for me is the building of an instance or place that allows the students to become a first-hand witness to what happened.  Virtual reality will allow for real-time assessment of the knowledge students have and apply to real world situations.  It is easy for me to … Continue reading Virtual Reality

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Virtual Reality

If my module was able to be presented through Virtual Reality that might be able to solve my engagement issue!  My initial thoughts would be to present it in a game format.  Have the students create avatars for themselves and then navigate through different quests that teach them study strategies.  The study strategies could be … Continue reading Virtual Reality

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