Section 76!

Monthly Archives: January 2015

Introduction to [Dark Souls] and the Human Condition

Modern games have become notably forgiving, if not hand-holding. No longer must players simply figure out how the mechanics of a game works, instead they have tutorials that teach them how every bit of gameplay works, objective markers that tell them exactly where to go, and the ease of a choice in difficulty level ranging … Continue reading Introduction to [Dark Souls] and the Human Condition