Final Blog Post

The course is not only a “digital engagement expedition” like mentioned in the syllabus,  but a technological evolution exploration to me. It had given me a trip back to…

Subclaim

Kids nowadays are spending much more time interacting with digital devices compared to doing almost anything else. Gamers are spending an average of 18 hours playing video game…

4 Reasons Why game based learning is a plausible concept

Through observations and experiments, psychologists and neuroscientists agree that the digital native’s brain is rewired different than the previous generation. As the result of brain plasticity, digital native’s…

“Real Estate” Search

I chose rampages as a platform for my final project because it is familiar. First of all, it is very easy to make another site and manage it…

IP Final Paper

http://rampages.us/thk4/

BETA draft IP introduction

“Sister, sister, show Emily how to play this!” My little, 3 years old cousin, was sitting on the sofa, her legs was dangling in mid air, calling out…

Research Trends Slide

Game based learning and Critical Thinking

Citation: Cicchino, M. I. (2015). Using Game-Based Learning to Foster Critical Thinking in Student Discourse. Interdisciplinary Journal Of Problem-Based Learning, 9(2) Link: http://proxy.library.vcu.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,url,cookie,uid&db=eric&AN=EJ1058589&site=ehost-live&scope=sit Summary:  In this paper, Cicchino demonstrates a case…

Google like a pro research post

Gros, B. (2007). Digital Games in Education: The Design of Games-Based Learning Environments, Journal of Research on Technology in Education, 2007, 40(1), 23–38 In summary, researchers of the potential of games…

Video research nugget post

Ted (Ted Talks) and Gabe Zichermann. September 21 2012. Gabe Zichermann’s Talk, “Changing the Game in Education”. TEDxBerlin 2012 “Future 3.0”: October 28, 2015. Ted talks is a nonprofit, global community…

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